9/27/2007

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CNET editors' review









Editors' note: As of September 2007, this original PSP model (the "PSP 1000") has been replaced by a new and improved PSP version (the "PSP 2000," or "PSP Slim"). Check out CNET's full review of the new PSP for more details.



After roughly a decade at the top of the home console industry, Sony decided to tackle the portable system market--one heavily fortified by Nintendo's Game Boy Advance and DS. Sony sought to take down Nintendo by adopting the tactic that made the PlayStation 2 such a runaway success: by offering sophisticated, graphically intensive games and a heavy dose of multimedia functionality. The device is called the PlayStation Portable (PSP), and in addition to playing games of PS2 graphical quality, it can play music and movies (downloaded or via disc) and surf the Web. It may not be the best handheld media product on the market, and the games lack the innovation of ones on Nintendo's portables, but as an all-in-one device, the Sony PSP is king of the hill.








Design of Sony PSP


From an aesthetic perspective, the Sony PSP is a gorgeous device. It's one of those gadgets you immediately want to get your hands on but vigilantly want to protect once you set it down. Weighing essentially the same as the Nintendo DS (6.2 ounces, including removable battery) and measuring 6.7 by 2.9 by 0.9 inches (WHD), the body feels well built and solid in your hand. Although not a lightweight, it's by no means a brick, nor, we suspect, would it be especially durable in a fall; you'll want to treat the PSP just as gingerly as an iPod or a Palm-style PDA.






The PSP's screen is roughly the same size as the entire front face of the iPod.



The centerpiece of the handheld is its especially impressive 4.3-inch wide-screen display (480x272 pixels, 16.77 million colors). The screen is flanked by controls that will be immediately recognizable to fans of past PlayStations: the directional keypad is to the left of the screen, and the familiar square, triangle, circle, and X buttons are to the right. We dug how Sony managed to include an analog "joystick" below the directional keypad. The stick isn't raised like the analog controls on a PS2 or an Xbox, but it conveys that multidirectional element that gives it a joysticklike feel.






The analog controller (located just below the four-way directional pad) is surprisingly responsive.



In lieu of the PS2 controller's four total shoulder buttons, the PSP has two: one per shoulder. Ergonomically, the device is OK but not great; as with most handheld gaming devices, you'll have to do a little finger stretching every 15 minutes or so to keep from cramping up.



The PSP uses Sony's recently created "cross media bar" interface. You use the directional keypad to horizontally navigate through Settings, Photo, Music, Video, Game, and Internet icons, and each section has other icons attached to it on a vertical axis. All in all, it's a simple and elegant way to access the PSP's many features.



Games and officially licensed movies come on Sony's proprietary UMD (Universal Media Disc) media, which are housed in protective cartridges. The UMD drive is grafted to the back of the unit; you load it and snap it shut just as you would a camcorder. The top edge also sports infrared and a USB 2.0 port that you can use to link the device to your PC or Mac, though no USB connection cable is included.






UMD media slip into the back of the PSP. The top-facing USB port provides PC connectivity.



The headphone jack is at the bottom left of the unit; Sony's official earbud-style headphones sport an in-line remote to control basic playback. The nice thing about the remote is that you can use other headphones with it, not just the provided 'buds. Like Apple, Sony has chosen to go with white headphones. We're not sure why, since the PSP is black (though an iPod-white version is available in Japan).



One gripe: Since the device has a glossy finish--and is mostly black--it's a fingerprint magnet. A static-free cloth should always be at the ready when using your PSP, and the Value Pack had one bundled. Sony's official carrying case is a padded soft case, but a variety of third-party versions are also available (see our list of PSP accessories for more information).









Features of Sony PSP


The folks at Sony tout the PSP as, first and foremost, a gaming device. But in the next breath, they claim that it can do so much more, billing it as "the first truly integrated portable entertainment system." Both statements are, in fact, true, and suffice it to say that as a portable gaming device, particularly from a graphics standpoint, the PSP is unparalleled. You're getting a miniaturized PS2 gaming experience--or close to it, anyway--and Sony has amassed a decent selection of titles from various game developers to show off its handheld's gaming chops.

Beyond gaming, the PSP's video prowess may be its most impressive trait. As we previously noted, the display is a 4.3-inch TFT LCD with a 480x272-pixel resolution and 16.77 million colors; by comparison, each of the Nintendo DS's two screens has 256x192 pixels with 260,000 colors. The picture quality from a UMD movie such as Spider-Man 2 is superior to what you'll see on most portable DVD players, though the majority of DVD players have significantly larger screens.



The only problem with video playback--and it's a big one--is that it's currently hard to watch anything but UMD videos on the PSP. Unlike Sony's MiniDisc, UMD is not a recordable storage format, so you'll have to store any video or music and images on a Memory Stick Duo card. The lack of affordable and recordable UMDs has put the format in dire straits. Sony is hoping to give the format a boost by bundling UMDs with its DVDs and creating an accessory that can transfer the video to TV, but it remains highly unlikely that the many studios and retailers that have jumped ship will come back.



Thankfully, getting media onto a PSP is much less of a hassle than it used to be. The Sony Media Manager software lets you transfer photos, music, and videos from a PC to your PSP with relative ease. It also lets you back up your saved games and manipulate podcast feeds. It's a worthwhile alternative to the bare-bones media management options with which the PSP originally shipped in March 2005, but it will cost you about $25--it's not bundled with the PSP. Fortunately, there are also a wide variety of third-party and freeware software titles available, many of which focus on converting existing video files to PSP-friendly formats (see our "How to put video on your PSP" tutorial for one example). Unfortunately, "home brewed" videos are limited to scaled-down resolutions that fail to completely exploit the PSP's native 480x272 screen. The exception: live, streaming video from Sony's LocationFree TV accessory. This Slingbox-like device lets you watch live TV on your PSP while in range of any Wi-Fi hot spot. Still, it's a shame that the only way to take full advantage of video on your PSP is to buy UMD-format movies or expensive networking accessories.










The PSP originally came with a 32MB Memory Stick Duo card, but you'll need a much larger one for music and movies.





What about music? Well, the good news is the PSP plays many types of audio files without your having to convert them to Sony's proprietary ATRAC format first--a common problem with the company's earlier MP3 devices. You simply drag your audio files into the music folder on your Memory Stick Duo card, and they'll show up on the PSP. Firmware-updated PSPs can play MP3s, ATRACs, WMAs, WAVs, and AAC-encoded song files, though not the copy-protected versions from Apple's iTunes Music Store. The device supports M3U playlists, but if you have your playlists in another format, you'll need to find and download a converter. However, as basic as the PSP's music player is (read: iPod Shuffle with a screen and no autosyncing capabilities), it will be adequate for many people.



Those interested in replacing their iPod with the PSP will have to deal with the lack of on-the-go playlist functionality and, most important, the DIY storage. You can get a 1GB Memory Stick Pro Duo card for about $50, while double the capacity will cost you about three times as much. Sony announced 4GB and 8GB Memory Sticks at E3 2006 but no pricing. Player controls can be initially tricky--the in-line remote is handy--but we like the speedy precision of the fast-forward/rewind functions as well as the undulating background graphics. The PSP can also display album art when it's available.



The image viewer is also basic, with simple slide-show functionality. But again, it's easy to drag JPEG files--or TIFFs, PNGs, GIFs, and BMPs, if you have version 2.0--onto a memory card, rotate them (if needed), and show off your shots to anybody who might want to see them. In addition, you can set a photo as your PSP's background wallpaper, replacing the colorful splash screen behind the home menu. Unfortunately, you can't view photos and listen to music simultaneously.



Last but not least, the PSP has built-in Wi-Fi capabilities. Getting our handheld up and running on even a WEP-encrypted home wireless network was a breeze, and the PSP lets you save multiple wireless configurations so that you can connect from multiple locations without repeating the setup procedure each time. Though PSPs purchased before September 2005 were previously limited to WEP encryption, upgrading to v2.0 firmware adds support for the more secure WPA-PSK standard. Once you're Wi-Fi enabled--and you've installed the latest firmware--you can access the Web using the PSP's onboard browser. This slick, nearly full-featured app supports tabbed browsing, Javascript, and CSS, though Flash support is still lacking (read more about the PSP's Web browser).



The browser looks great, displaying crisp images and reproducing colors very accurately. Typing isn't quite the pain it could have been; Sony has augmented its standard cell phone-style input system with a few shortcuts, giving common strings such as http:// and .com their own keys on the virtual keyboard. Furthermore, the PSP remembers every address you type, so you'll never have to tap in a long, complicated URL more than once. You're given the option to reshape the browser's display window, in much the same way that you can resize video clips during playback. This helps avoid the dreaded left-to-right scroll-back while reading articles, though it usually garbles the page's layout in the process. You can easily save images from the Web to your Memory Stick Duo and subsequently use them as wallpaper on the PSP's main menu; customizable wallpaper is another perk of the 2.0 firmware.



JavaScript works like a charm, cooperating with several JavaScript toolkit utilities, but the Flash player included in the latest update is version 6--the current standard is 8--which makes viewable content hit or miss. Our videos and the rotating feature images on the CNET main page, for example, require version 7 at the very minimum. On the PSP, the Flash images and movies change to text and still images, respectively. Some sites seem to mix and match Flash versions, which makes compatibility even more haphazard. We were psyched to see a Strong Bad e-mail start up, only to stop playing when the scene changed. We also noted that the Flash player struggled to work with compatible content, as Strong Bad's typed response chugged out in full words rather than the smooth tapestry of letters that normally flows from his laptop. Adding to the Flash woes is the lack of a suitable keyboard emulator on the PSP, rendering most Flash games unplayable.



As expected, overall Web performance is a little slow. On CNET's reasonably fast connection, we still had to wait a good 5 seconds before images started popping up on the pages. Once the images began to load, the cursor would freeze in place until they were finished downloading. This sort of thing isn't a problem on a computer, where you can still read plain text and click links without images, but the PSP's small screen made the wait a bit more frustrating.



The PSP's strong slate of features--as well as the many bells and whistles that Sony has added via its first major firmware update--proves that the handheld is still under development and hints at even greater things to come. Some of those future upgrades are more fully developed than others. Sony highlighted a few of the more noteworthy forthcoming PSP features in the pipeline at a business conference in March 2006. In terms of gaming, an emulator is being developed that will allow the PSP to play digitally distributed (that is, pay-per-download) PlayStation 1 titles. Later in the year, Sony is pledging to add Voice over Internet Protocol (VoIP) support to the PSP, with an EyeToy-styled Webcam peripheral to complement it. A GPS-locator accessory is also in the works, with compatible games slated to support it. Finally, Sony is said to be preparing a major upgrade to its Connect online service that will create a more iTunes-like music and movie download service, but details remain scarce. In fact, since these new features were announced, Sony's been mum about new details--the camera was shown off at E3 2006, but no new information has been revealed about any of the other new PSP concepts. It's more than likely that Sony is waiting until the November release of the PlayStation 3 nears to comment on most of them, as it's likely that numerous features of the next console--accessories and downloads, among them--will be shared between the two.









Performance of Sony PSP


The Sony PSP runs on a proprietary 333MHz processor and comes with 32MB of built-in memory, some of it reserved for the PSP's operating system and applications, and 4MB of embedded DRAM. While we would have preferred more built-in memory, game developers we spoke to were happy it has what it has, given that early rumors suggested Sony would include only 16MB of RAM.

One of the issues with using an optical disc format such as UMD as opposed to Nintendo's flash memory-based cartridges is that load times tend to be significantly longer. After we previewed beta versions of games, we were concerned that load times would indeed be a serious problem. But now that we've run graphically intensive games such as EA's Need for Speed Rivals, Konami's Metal Gear Acid, and Sony's Twisted Metal Head-On, we can safely say that it's a relatively minor hindrance. Yes, games can take a good 10 seconds to load, but it's not much worse than what you'd expect from the PS2 itself. (As one might expect, content loads very quickly from a Memory Stick Duo card.) That said, the Nintendo DS and the Game Boy Advance SP are much zippier in this regard.



Luckily, the wait is usually worth it because most of the games look spectacular. As we said, you're getting close to a PS2-like gaming experience, and many of the titles are ports of their PS2 counterparts with only small compromises made to the graphics. For the most part, games play smoothly, though you may encounter some frame drops in bigger action sequences in certain games.



We played Twisted Metal Head-On against four other players in multiplayer peer-to-peer (PSP-to-PSP) wireless mode and were impressed by the smooth gameplay. We also played Twisted Metal via the Internet with two other people and had good results. But we imagine that when you get up to a dozen players (Twisted Metal supports up to 16-player multiplayer), you'll probably encounter a hiccup or two. And, of course, wireless gameplay depends on your connection--or, in the case of peer-to-peer action, the distance and potential obstructions between devices. As far as distance goes, we were able to move about 60 feet apart with a clear line of sight in an office setting before our connection became spotty. We felt the Nintendo DS offered better wireless coverage.



Before we get to battery life, a few sentences about the PSP's audio. Using the earbud-style headphones, sound quality was fine with games, but we would have liked the maximum volume to go a tad higher when we listened to our MP3s, especially in noisier environments. When you play games and watch movies such as Spider-Man 2 on UMD, you can boost the volume a bit via a special UMD volume-settings menu, which is helpful. A few preset equalizer settings (Heavy, Pops, Jazz, and Unique) are on board to tweak the sound, but you can't manually set treble and bass levels, which is too bad. The PSP's external speakers can't put out booming sound, but they're certainly adequate for gaming and casual video watching; using the headphones, however, will give you a much more immersive experience. Conveniently, volume can be raised and lowered from two buttons just below the screen or via the headphones' in-line remote.



Battery life? Well, a lot of numbers have been bandied about, with some critics suggesting its relatively short run time would be the PSP's Achilles' heel. Here's what we got:



Running on full brightness, we managed about 5.5 hours of gameplay before having to recharge the included 1,800mAH lithium-ion battery pack; gaming time can vary significantly depending upon screen brightness (two dimmer settings are options) and the game you're playing. It's worth noting that recharging a battery to full capacity takes a lengthy 2.5 hours. Playing in peer-to-peer wireless mode reduced game sessions by a little more than 2 hours; the battery pooped out after 3 hours, 15 minutes. For music only, the PSP was able to run for a decent 11.2 hours.



And finally, we managed to watch Spider-Man 2 all the way through twice and got 20 minutes into a third showing before the battery died. All in all, that's not too bad and slightly better than we expected. Still, the easiest way to ensure that your PSP doesn't go dead at an inopportune moment is to purchase an additional battery pack; kudos to Sony for making it replaceable. Transfer rate over USB 2.0 to an inserted Memory Stick was a reasonable 2.2MB per second.

9/21/2007

5 Great Reasons for Downloading Bingo Games

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5 Great Reasons for Downloading Bingo Games

Bingo is a game which has been played by many individuals throughout the world for years. Today, those same individuals who love to play bingo can do so in the comfort of their own home. Online bingo games are a fun way to play bingo at one's computer. There are a number of wonderful online bingo websites which enable individuals to download bingo games and start playing right away. There are five great reasons for downloading bingo games and these will be discussed in the paragraphs below.

Entertainment

Perhaps the number one reason why individuals play bingo is for entertainment purposes. Downloading bingo games online brings the fun right into one’s computer room. The entertainment factor that individuals enjoy with bingo card games is replicated so that people can have fun at home as well.

Convenience

Another reason why more and more individuals are downloading bingo games around the world is due to the convenience factor. Rather than having to drive to a bingo parlor to play a few games of bingo, one can do so via the Internet and never even have to leave the house. The convenience of playing bingo online is a great reason to download bingo games and play at home.

Meet New People from Around the World

Individuals who download bingo games not only will have the entertainment and convenience of online bingo games but may also be able to meet new people from various areas around the world. Many online bingo providers who enable individuals to download bingo games will also provide bingo chat room accessibility before, during or after game play. This allows bingo players to converse with one another, almost as if they were sitting at the same table in a bingo parlor. One might just find that they enjoy conversing with others almost as much as playing the game itself.

Wide Variety of Options When Downloading Bingo Games

Those who choose to download bingo games will find that they have a wide variety of options when it comes to types of bingo games. Individuals can play for free or pay to play, depending on the individual site. There are also a multitude of different bingo games which one can play online. Downloading bingo games opens a wide variety of options for individuals interested in playing this game online.

Enjoy Excellent Graphics

Those who download bingo games and play bingo online will find that many of the bingo websites present bingo games in the form of excellent graphics. The graphics that many websites utilize to present these games are of such high quality that they provide even more enjoyment for the player.

Conclusion

These are just some of the wonderful reasons to download bingo games and play games of this type online. There is a little something for everyone when it comes to finding the perfect online bingo game in which to partake.

About the Author: The author of this article is Kelly Smith, Editor of The Bingo Guy http://www.TheBingoGuy.com
Online Bingo Development - from Birth to Growth


Bingo actually originated long back in the mid 16th century, when the French with their passion for "Le Lotto", adopted their version of the game, which strongly co-relates to today’s version of bingo.

Traditional Bingo has been a popular pastime for many years worldwide. It has become a meeting place for friends, family and new people in a much-relaxed atmosphere. Surprisingly, there are over 60 million bingo players across the globe, majority of them being women of North America.

Online Bingo - bingo on Internet - has been an evolution in the bingo generation. Online Bingo was a relatively minor industry as recently as the year 2000. However, there has been an explosion of popularity in the past six years. The world's growing familiarity with Internet is one factor for the game's online proliferation.

You may ask yourself, how can playing bingo online give the same level of satisfaction as playing bingo with family and friends in a traditional bingo hall? In a recent survey done by a popular online bingo portal, the number one reason for playing bingo online, was meeting new people.

Online Bingo’s increasing popularity..

Traditional bingo halls, brimming with smoke and crowd, make managing multiple bingo cards difficult at times. Some players struggle to get to the bingo halls or they simply do not have the time. Besides, there are several other factors leading more people every year to stay away from bingo halls and play the game from the comfort of their own homes: -

1. Socializing: Online bingo is a multi player, one game involving players from all over the world. You can socialize with your friends and befriend hundreds of new ones at the press of a button. Featuring hours of chatting and hours of fun, Online Bingo has gained tremendous popularity among males, females, young and old.

2. Convenience: It might be hard to get to the bingo parlor these days, due to job, family, weather or health considerations. Online bingo is convenient for those players who don't have the night in the week for live bingo games. The people you meet playing Bingo online are the type you'll meet in a live bingo parlor. They tend to be friendly and talkative and share a love of the laid-back bingo camaraderie. If the weather conditions are bad, you can enjoy the game on your computer in the convenience of your own home.

3. Technological Advancement: Online Bingo sites have colorful flashy graphics and entertaining sound effects to enhance your overall gaming experience. The new generation of online bingo site allows you to play bingo instantly without downloading anything. Just sit in front of the computer, visit your favorite online bingo portal, one mouse click and you are ready to play and travel to the amazing world of online bingo.

Due to improved technology, you can play as many cards as you want, thereby increasing your odds of winning with more cards. You never have to worry about completing your cards as your bingo cards are filled in automatically. Your account is automatically credited if you have the lucky card.

4. Always On: The best part - online Bingo is always open 24 hours a day, 7 days a week. Just go and sit in front of the computer, visit you favorite online bingo portal, one mouse click and you are ready to play and travel to the amazing world of online bingo.

5. Bingo Chat: Yet another interesting feature - Bingo game panel enabling chat windows, allow players to chat among themselves. Each site has Multi-Chat feature accompanied by a Chat Host, also known as CM. Chat Host is responsible for recreating / supporting the online bingo hall atmosphere, and introduce special games amongst the players of that particular hall. Multi chat also allows you to meet new friends, share the excitement with real-time interaction. Though rare, chat rooms are monitored by employees of the online bingo sites. This ensures that bingo players adhere to the gaming ethics.

Current Online Bingo Experience..

Initially, online Bingo experience was no match to the conventional bingo hall. People preferred the sights and sounds of real world bingo hall, watching a bingo number popping up on the screen. Today, the online experience has dramatically changed. Online bingo games industry has really done a fantastic job on giving the online players a perfect bingo hall atmosphere.

Most sites have a voice actor to imitate the bingo callers found in live action settings. What makes contemporary online bingo so entertaining is the multi-level interaction with your fellow players and enjoying full control over your gaming preferences.

Online Bingo is a highly competitive business as hundreds of websites are competing for customers, and willing to give compensations, perks and cash prizes on a daily basis. While most bingo game sites may require you to pay game or membership fees through your credit card, some bingo sites offer free online bingo gaming. You may experience this kind of exhilarating game online without having to pay for anything.

Free online Bingo games don’t require any monetary deposits, and therefore no stake-money involved. The site is divided into a number of halls, assigning some peculiar character - zodiac signs or types of flowers etc. On registering yourself at the site, you can enter any one of these halls and start playing.

Playing free online bingo games is a good pass-time. If you are a Bingo enthusiast and do not have the time or opportunity to go to the nearest Bingo hall, then BingoBilly.com is the perfect place to play free bingo online.

Besides giving you the chance to exercise your speed, skill and number-recognition abilities, Bingo Billy gives you the opportunity to meet new people as well. At Bingo Billy, you’ll find the best deals in Bingo, which are unlikely to be found at your local Bingo hall. Start Playing Now!





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PS2 Racing Games Cars PC Game

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Cars PC Game

The Cars PC game is inspired by the Pixar/Disney film that bears the same name and has been developed and released in several different versions for several different players. You can play the Cars game online or download it to your PC and play it on a Microsoft Windows system, an Apple Mac or an OS X. If you have a game console you can play cars the game on PS 2, PSP, Xbox 360, Nintendo DS, Wii Xbox and many more. Even though it can be played on many different types of players Cars the Pixar game is not the same from one version to another. For example, if you play Cars the movie game on Nintendo DS or PSP the game play is different from the game play of the Cars PC game or from the game play of a cars game that you would play online. If you want to play race car games that resemble the Cars PC game all you need to do is start an online search for similar race games.

The characters that you can race as in the cars PC game differ from one version of the game to the next. For instance, in the PS2 and Wii Xbox versions you can play characters like Boost, DJ, Luigi, Wingo, Sally Carrera, Mater, and Sheriff. In the PSP version, in addition to the characters mentioned before, you can play characters like Lightning McQueen, Fillmore, Ramone, Doc Hudson, Flo, Lizzie and Sarge. The race cars that you can drive in the Nintendo DS version include Gasprin, Sputter Stop, Vinyl Toupee and Leakless. The cars PC game is not only inspired by the Pixar/Disney movie of the same name, but it is developed to be a continuation of the animated motion picture.

The Cars PC game has different levels that are fun to play for kids of all ages and adults as well. In the Nintendo DS version of the game the levels include That Blinkin’ Light, Piston Cup, World’s Best Backwards Driver, Casa Della Tires, and Gesundheit! If you want to play race car games on your PC you can start an online search for car games, choose your favorites and download them to your computer.

PS2 Racing Games

Games like Grand Prix Challenge or Colin McRae Rally 3 feel a lot more realistic when you are holding an actual wheel in your hands. However, for the keyboard lovers a simple search for race car games com can bring these games on to your personal computer.

From the feel of the Formula 1 track to the atmosphere of underground racing ps2 racing games have it all. A game like Midnight Club II by Rockstar uses everything at its disposal, even the music, to re-create the world of midnight underground racing. In many games you race for victory, here you race for survival and you love it all the way.
But if you are looking for the real fury in ps2 racing games try ATV Offroad Fury 2; the cut-offs, the bumps, the dirt and the high jumps will definitely keep you on the edge of your seat. If you want to enjoy this game online all you need to do is search for race car games com and download it to your computer.

In WipEout Fusion you get to combine combat and futuristic hover car racing for a pleasure trip to cyber space you will not forget soon. If you prefer a less brutal race Need for Speed Underground is one of the ps2 racing games that will offer you a smoother ride. It’s all about the pleasure of driving and before you take your car out on the street you can also customize it. When you are looking for the thrill of a rally race all you need to do is turn your attention to Colin McRae Rally 3 and enjoy the tight corners, the dirt roads and the power sliding in this spectacular and authentic ps2 racing game.

A very original game you can play at the arcade is Burnout 3, also available to you through racing game download. In this game you gain speed by bumping into your opponents and car crashes that happen at mind blowing speeds keep your adrenaline pumping at all times.

Ps2 racing games have everything for the driver in you: Grand Prix Challenge and Colin McRae Rally 3 for the sports driver in you Need for Speed Underground for the pleasure cruiser and games like ATV Offroad Fury 2 or WipEout Fusion for the more adrenaline oriented. And if you prefer to play these games online you can find them on any race car games on the Internet. Just take the wheel and enjoy the roar of the engine.

9/15/2007

Football Manager 2007 ( Full Option ) [Sport]

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Minimum:
Windows 98/ME/2000/XP,
1GHz processor,
128MB RAM

Rec:
Windows XP
AMD or Intel Dual Core 2GHz
1GB RAM
1024x768 32Bit display
650MB HD Space

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rway as far as the videogame publishers are concerned.

Having adopted a yearly moniker instead of the traditional seasonal updates sandwiched between major releases, there seems to be a greater emphasis on Sports Interactive to stretch the barrel with each subsequent release of Football Manager. Though the change to the traditional release structure brings some questions as to exactly when the "major" new features will make an appearance, Sports Interactive and SEGA would likely argue that each annual update now contains a mixture of major new features and subtle improvements - a gradual evolution of the series. With lofty claims of more than "100 new features", Football Manager 2007 is a jump in the right direction, a refinement of the series to-date in the customary manner, making it just that little much better, thus rendering the last one obsolete - the circle of addiction faced by the many followers of Sports Interactive and their games.

Amidst suggestions that Football Manager has, perhaps, become a little too complicated for its own good, the initial change centres around the issue of accessibility. The attempt to make the experience a little more "accommodating" to newcomers is evident right from the start, presumably part of the same plan to appeal to new markets such as console gamers. A 'Set-up Wizard' steps the player through the intimidating tasks of creating a manager, setting up leagues and getting into the game. It's tough for a FM follower to understand how difficult this can possibly be, so the option to dismiss it all and opt for an 'Advanced Settings' style that's closer inline with previous titles is more than welcome. One particular new feature that is more appreciated, is the addition of a 'Past Experience' option, reminding the demanding fans and whinging players who the boss is with the many years of FM/CM experience stacked behind you. Although it's a quick solution to players concerned about a manager with a lack of experience, it does raise the expectations placed upon you for immediate success.

The overhauled 'Flexion' interface is the next noticeable change. With a new 'Ticker Bar' that initially seems to do little more then clutter the screen by offering "easy" navigation icons to the Squad, News, Shortlist and several others, I'll admit to them becoming a handy shortcut in many instances, though the information on the bar is rarely significant. Based upon designable 'skins', alterative options to suit everybody's interface taste will be available soon.

Developing the interaction between manager and player is a continuing challenge for Sports Interactive, an area in which FM 2007 makes significant strides towards accomplishing. Increased options to handle various aspects of a player's career, whether it's gushing praise at your want-away star player or "tapping up" a potential transfer target, create a stronger sense of handling issues on a personal level and forging that special relationship between manager and player. Being able to let players know you're resting them instead of being dropped without explanation, watching their morale plunge in the process, is an addition of monumental stature in this area, one of the many little changes that adds up to a lot. Although there's always going to be room for even more types of interaction and actions possible, this aspect of the game is beginning to feel like you're actually having a significant role and impact on a player's performance.

In the continuous strive to simulate the changing world of modern football, FM 2007 introduces increasingly popular aspects such as 'Feeder/Parent Clubs' and the dreaded 'Take-Over'. A larger club can take advantage of sending unwanted players or developing talent out, or perhaps having the first option over any of the feeder clubs most promising players; consequently the smaller club can gain financially from its bigger brother. Mirroring the daily talk of club take-overs in the real world, aspiring billionaires (or those willing to take a risk and plunge a club into debt) are a constant feature throughout the game and provide a significant new introduction to the game. Whether scripted by the team at Sports Interactive or sheer coincidence, a few months into my first season brought talk of a take-over at Upton Park �“ if that's the case, Liverpool and Chelsea will both finish mid-table and miss out on Europe next year!

Scouting has seen the most significant development, providing greater control with more thorough and informative reports. A scout checking out your next opponent will produce a comprehensive report, detailing the team's formation, style of play, star players and whether there's any injuries in the squad. The true tactician will take pleasure in scrutinizing the highlights from the report, hoping to discover the smallest chink in the opponent's defence. Scouting potential transfer targets has also been made more useful then ever, with the option to send a staff member out to watch over a specific player or from a region. Taking into account new 'Knowledge' levels that determine a staff member's effectiveness in any particular country, the resulting report is a comprehensive summary of the player's ability, potential, strengths, weaknesses, recommendation and transfer options.

Expanding upon the half-time talks introduced in its predecessor, FM 2007 now allows aspiring managers to issue inspirational comments before a match, during half-time and a final word on the performance after the match. A new feedback option also allows you to see the effect your talk has had on individual players, which although feeling largely random, does at least suggest you have some kind of influence.


Although still a fiddly area to perfect, Training as a whole feels more accessible then before, making it easier to gauge how a player is developing and encouraging to try out different routines for players. It's still not perfect and an obvious area for Sports Interactive to improve. Given the demands of individual training schedules to suit the varying demands of the players, it would be useful to create broad parent schedules covering the major areas and then fine-tuning an individual's routine on the player's Training tab. It's also difficult to judge what affect varying schedules are having on a player, because it's hard to determine what brought about a peak or a dip in improvements. Adding the dates of when a schedule starts, stops and changes to gauge its effectiveness over a certain period, would be a welcome 'new feature' for next year's version!

Away from the improvements to the scouting and player interaction, there's little that could be labelled as monumental new additions to the staple FM formula. Instead SI have worked away at a multitude of smaller aspects, which combine to make FM that little bit more enjoyable, at times inducing the "collapse-of-your-social-life" addiction that Sports Interactive are renowned for providing. Being able to nurture players back to full health by sending them to the reserves until match fit is a great addition, equally the ability to target a specific opponent during a match by forcing them on to their weaker foot or putting a hard tackle in. The true handicap on many FM follower's aspirations has finally been removed with the option of moving to a new stadium, provided there's adequate funds or the board is willing to suffer the debt. The crop of new talent when young players join the clubs feels more developed and believable then before, with authentic 'pre-contract' options and the flow of new players dictated by a club's resources. Playing a more significant role, the chairman and the board can go above your head when accepting an offer for a player; although it's a frustrating option when you know the people making that decision are doing it entirely for the money, it nonetheless captures the increasing depiction of football as a business.

Sports Interactive once again overcome any initial scepticism with a multitude of little touches and new introductions combined to make Football Manager 2007 an essential update - just that little bit better then before. A return to the "One More Match" compulsion that signifies Sports Interactive's work, Football Manager 2007 is going to keep you company for all the long and late nights on the way.

Resident Evil 4 (bio4) PC DVD

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Game Rankings SCORE: 98

Resident Evil is credited for inventing the Survival Horror genre and for period of time, ruled it as the best of the best. But quickly, the series was challenged and began to lose its shine. To win back the Survival Horror genre and the fans, dramatic changes had to be made without straying too far from the series' roots. Resident Evil 4 has a very difficult task to accomplish and the game does an astonishing job of it.

Resident Evil 4 brings with it many drastic changes, all of which make the game much better than previous installments. The biggest change is the new camera that follows Leon just over his right shoulder. The new camera gives the player much better view of what is in front of Leon and zooms in during aiming to give the player a better view. Not only that, but Resident Evil's trademark 'turn and move' controls actually feel good. Leon is easy to control, but a strafe feature would have been nice though. The quick access to the knife, quick reload, quick 180˚ turn, and the 'action button' are welcomed touches. The new aiming system gives the player accurate targeting capabilities. Enemies respond to hits accordingly so careful aiming is important. Resident Evil 4 is much more action oriented; though there are puzzles and key quests, they take a back seat to the action. At times Leon will face what seems to be an endless stream of enemies. Not only that, but throughout half the game Leon will have to make sure Ashley survives, though that is not of much concern. The enemies aren't smarter, but they're faster, unpredictable, and definitely unforgiving. Make a mistake, and you'll receive some heavy punishment. With a large number of enemies, ammo conservation is a concern but never a headache. The boss fights are something to behold. Bosses take strategy and quick thinking. The boss fights are some of the most creative, diverse, and entertaining battles of the game. There are plenty of new items and many different weapons. Space is limited and there are no more magic item boxes. The player will be required to manage Leon's inventory. And the player can buy and sell items and weapons. Money and items are dropped by enemies or found in the environments. You can sell items and use it to buy new weapons and upgrades. Like previous installments, this game is difficult. But the game is never frustrating or tedious. The variety of the situations Leon is thrown into keeps the engagement fresh. The game does its best to keep the player felling intense and on edge. But whether the game is scary or not is more opinionated. But seasoned veterans of horror games/movies will probably feel unsatisfied with the scares. Resident Evil 4 is one of the most enjoyable and playable games around. The experience is not only fulfilling but long. The average player will clock in about sixteen to twenty hours on the first play though. There are some fun mini-games and the player is given the option to replay the game using complete game save file, where weapons and items previously collected can be used for a new game.

Visually, it is simply amazing to see what Capcom has done with the GameCube hardware. Moody environments, realistic characters, horrific creatures, exceptional special effects- all of it combines to create one of the most atmospheric and beautiful games ever. Leon will face trouble in various locales, ranging from wide open villages to narrow caverns. The wide diversity in the locales that are in the game are worthy of recognition alone, but Capcom went a step further make sure each environment has a persona of its own. The characters and environments are stylized fittingly and feature generous amounts of polygons and textures. The lighting, rain, fog, and other effects make the environments look breathtaking. The most remarkable part is that everything is done in real time (even the cut-scenes) and moves smoothly without any instance of trouble. Everything is sharp, clean, and runs at a respectable 30 frames per second and supports progressive scan. There is the clipping, which is easily ignorable. But the absence of true widescreen (the game uses letterbox) is a letdown.

Taking full advantage of Dolby Pro Logic II, Resident Evil 4 creates the most absorbing surround sound of any game. The audio remains clear and on sync. The ambience, weapons, and everything else sounds excellent. The voice acting is very well done and appropriately fits the characters. The musical score is great too, helping to amplify the mood of the areas and situations.

The story of Resident Evil 4 is nicely done. Leon is on a rescue mission to locate and safely return the President's daughter. Leon is lead to a mysterious village in Spain, where he finds some unfriendly locals who do not appreciate his presence. The story has very little in relation to previous Resident Evil games but that is not an entirely bad thing for fans. There are plenty of surprises to please old time fans. The story is very interesting, minus a few anticlimactic scenes, and does not disappoint.

Resident Evil 4 seems to have it all: aesthetics that push the GameCube to the limits, great gameplay that never becomes stale, and quality all around. Resident Evil 4 not only reinvents the series but completely redefines the genre. Plenty of surprises, a new camera angle with an accurate aiming system, and more action make it the most enjoyable Resident Evil game yet. Devotees and newcomers alike will find Resident Evil 4 a fun, challenging, and fantastic adventure. Minor flaws aside, Resident Evil 4 is one of the finest games ever crafted.

Final words: Resident Evil 4 easily stands as one of this generation's best games; a new level of achievement for Survival Horror games.
-Vinny

9/13/2007

Final Drive Nitro[Racing]



Screenshots1
Screenshots2
Screenshots3

System requirements: 
Windows 98/98SE/2000/Me/XP
Processor: PIII 650 MHz
DirectX 7
128 MB RAM
Free hard drive space: 18 MB
3D Accelerator 16MB DirectX-compliant


ESRB - Everyone
(Entertainment Software Rating Board)


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Final Drive Nitro Hints & Tips

We�ve broken down this hint guide into four distinct parts, each of which should help you to get through the game.

1. Race Types
2. Earning Money
3. Upgrading
4. Race Courses

1. Race Types
Lap:
In a simple lap race, coming in first gets you more money than second or third. The place you finish in changes the amount of money you earn for successfully performing Stunts to earn Stunt bonuses.

* 1st: 100%
* 2nd: 75%
* 3rd: 50%
* 4th: 25%

Knockout:
This is a tough race, but can be the most rewarding. There is one less lap in the race than the number of opponents that you face. As the race leader completes a lap, the last place car is removed from the game. If you are eliminated this way, you get no money at all.
Time Trial:
In this race, you�ll need to beat the clock to win. Each racer needs to beat the times listed on the screen for their place. That means that you don�t need to be the race leader to win, as long as you�re able to run a faster race than the listed time. Come in with a better time than the first place list, and you�ll get first place, even if you were technically fourth across the finish line.
Chicken:
Chicken is like a Time Trial, but you have an added obstacle: Oncoming cars! The opponents in this race go backwards around the track while you try to beat the clock.
2. Earning Money

The best way to make a lot of money is from completing stunts. Each successful stunt you complete in a row earns you a stunt multiplier that�s applied to your total stunt bonus. That means that it�s in your best interests to complete as many stunts in a row as possible, to earn a very high score. The best tracks for this are the City and Ocean tracks. Coming in second with a decent stunt bonus will be worth more than coming in first with no stunt bonus.

In order to make the most money, you�ll also need to choose the right race type. The best race types are Knockout and Lap, as they have multiple trips around the track, giving you more money making opportunities. Time Trial and Chicken only have one lap, so the rewards aren't as great. Once you get a 3x multiplier, your job should change from racing to making sure nothing hits you until that combo time is up and it gets added to your score. Hitting ANYTHING before that will ruin your combo, meaning you won�t get a thing. Once you have your class C car completely tricked out, you'll be able to easily win races in that class. The art is then to race the tracks that will give you the most cash by giving you the best jumps.

For Class C, the good money races are:
Battle of the Beach:
$0 entrance fee, $2K for first place and lots of good jumps. After some initial upgrading, you can expect about $5-9k, and after you are mostly upgraded, look for around $9-15K
Rat Race:
$250 entrance, $3K for first and even better jumps. You should be able to earn between $20K-$30K per run.
Water World:
$500 entrance, $5K for first. Exactly like Battle of the Beach, so use the same tricks and you should come out on top with an extra $2500 per race.
Top Dog:
$1K entrance, but a whopping $8K return. This race is a knockout, so if you lose, you lose it all, but when you win, you'll win big. A 4 lap race with at least $5K per lap, you're looking at $30K for even a moderate run.

Classes A and B follow along the same lines, look for any Lap or Knockout race on the Ocean or City courses.
3. Upgrading Your Car

For your first car, getting the right upgrades can really make the difference between victory and defeat. You�ll want to be sensible in upgrading your first car, that will be your primary moneymaker. You can always upgrade later cars by using your first car to make the money.

In basic order of priority, these are the upgrades that make the most difference to your race winning abilities. You will want to upgrade the ones higher on the list first and then move down the list as your earn more money.

1. Handling (and Spoiler)
2. Turbo
3. Acceleration
4. Nitro
5. Top Speed
6. Braking
7. Body, Rims, and Exhaust Tip have no effect on your car's stats. They�re pure style, and server only to make your car look more cool.

Any other car you get will follow the same pattern basically. Using a different car model doesn�t have an impact on your gameplay as they all have the same starting stats and same upgrades. Which ever one looks coolest to you is the one you should get.
4. Race Courses
Ocean:

This map is the starting map for class C; it has two shortcuts in it that allow you to easily get ahead of the crowd. The first shortcut is to the left just after the lane divider immediately after the start. I find it easiest to go from the start into the left lane and then from there pull left into the shortcut. This shortcut should always be taken as the long way takes many turns and the short cut is very straight forward.

The second shortcut is just after the yellow tunnel, you'll see it fairly easily going off to the right. This is also a direct shortcut compared to the normal way around. However, if you are well ahead of your opponents, I recommend taking the long way because it has 2 very good jump combos that you can pull off, whereas the shortcut has none.

This map has a lot of smaller combos, rather than a few large combos. The big jumps on this map are inside the tunnel with the green side arrows, where you should be able to get a Big Air and Power Slide combo. Then, try for multiple Power Slide combos through the glass tunnels. Out of the tunnels, you'll have either the second shortcut or the long way around. The long way will have a Big Air/Power Slide combo. If you make it into a Power Slide around the corner, you should be able to get a 3x Multiplier. The second jump should give either a Big Air/Power slide or a Big Air/Power Slide/Power Slide but is a bit harder to land. Another tunnel follows with opportunity for Power Slide Combos around the corners. Coming out of the tunnel, try to be in the center of the road, you'll hit a jump hopefully with a Big Air/Power slide combo again. The next and biggest potential combo is from the drop off at the end of this stretch, you should be able to get Big Air/Power slide off the drop and then another Air/Power slide coming around the corner for a 4x bonus. After that is the jump before the line which should be yet again a Big Air/Power slide combo.
City:

There are no shortcuts on this map. The only tip I can really suggest is to be sure to go on the right side/inside of the red divider because you can usually pass an outside opponent without too much trouble.

The best thing about this track is that there are 3 huge jumps available in it. The first (going forward) is a fairly simple drop, expect a Big Air/Power slide combo, but if you have to lose it to prepare for the next one you should. This is THE money making jump, it�s actually 3 jumps right after another, standard combo is Big Air/Power slide/Big Air/Big Air/ Power slide for a 5x bonus, but you can even get 6x or 7x if you get a Nice Pass and a Power Slide in between the two Big Airs. The 3rd jump is right after a large banked curve, you can get a Power Slide combo before getting an Air/Big Air/Power Slide combo off of the jump. It�s usually hard to link the combo from the curve and the jump together, but if you do, look for another big 4x or 5x combo. Be careful after this jump as the S-curves are difficult and easy to get turned around in.
Mountain:

Again, no shortcuts on this map. You'll want to make sure you have a good Handling rating to deal with the huge number of turns and curves in this level.

Starting out, just a slight S-curve and then into a straightaway, after a turn you'll want to go into the Blue tunnel on the left, this brings you to the very large straightaway down a hill. This is where you'll leave your opponents in the dust or easily close the gap if you are behind. After this is a series of pretty bad S-curves, I haven't been able to get any combos through this part so just make it through with as little wall hitting as possible. This opens up in to the second straightaway, which also has the only jump on the map. If you have Nitro, use it here and get a 2x Huge Air/Power Slide combo. After the jump, head up the ramp to the right as the left side is much more difficult to traverse. After you get out of the tunnel, you'll be in the home stretch which is the most difficult area, lots of tight curves on slippery road. The main curve is almost a full circle banked hairpin turn. Try to keep around 60 mph and do you best to stay off the walls because this is where you can get passed easily. After that turn you're pretty much home free, and you can get a few Power Slide combos there.
Desert:

Desert has some good jumps but they�re usually positioned where the road is narrow, making it hard to keep the Combo without crashing. This map does not really have shortcuts but instead has a few paths that make the game much more difficult.

Starting out, there will be a small jump; it won�t be very useful now but on your next lap it�ll turn into a good jump. The road will split here, I prefer the right hand one that goes up, but either choice is fine. A slight S-curve follows and then the first important choice to make; you'll want to be in the right hand lane as the left one is pretty rough and will slow you down significantly. After the split ends, you have a long and wide straightaway, so use your Nitro and go up the left side hill with the blue arrows, where you can get some good air off the other side. Off of the jump, Air/Big Air/Power Slide 3x combos are pretty common. After the jump, go up the left path as the right path has sand and rocks which will flip your car. Next is a straightaway ending in two good jumps, and look for 3x and 4x multipliers for this jump set. Another path split shortly after you land, either choice is fine, but I recommend the left one to set you up for the next split that happens right after. For this split you want to be up and on the left hand side which is set up by the previous split. The left hand split gives you access to the last good jump on the track, another 3x combo style double jump. After the jump is another split off, either side is fine, but I recommend the left side to be on the inside track.