With the new SimCity 4 Rush Hour Expansion Pack your city is on the move.
Get your Sims on the road to happiness as you take total control of your
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Games To Encourage Thinking Skills
There is no doubt about it, using computer games is a great way to encourage children to expand their realm of thinking. Your options for entertaining your child may seem numbered. Many people allow their children to spend quite a bit of time in front of the television. But, what good does that do? If you want them to learn something while they are zoned out, you are completely lost. But, if you flip on the computer, download a great game, you may actually be able to encourage them to learn more and you will encourage good thinking skills as well.
Thinking is not something that everyone can do well. Now, we are referring here to the thought process that goes along with solving problems. For many children, this is something they struggle with. Mom or Dad always takes care of the problems. If something isn't right, just call mom or dad. Even on the television, that is full of real life and imaginary "problems" that need to be solved, there is no encouragement for children to come up with the solution. What happens then? They just sit and watch and let someone else handle the problem.
But, what happens when they are older or in a situation where they have to solve the problem at hand? Do they know how to analyze their thoughts, ideas, and to find the right solution? Many don't. But, if you would like your child to be the one who does know how to flip the switch on and solve the problem, consider allowing them to sit in front of the computer as opposed to the television.
Okay, so too much time in front of the computer isn't much better, but there are ways to you make what time you do allow them to sit at the computer to be good times. This is you simply need to maximize what they are doing. There are several good games out there that can be used to stimulate thinking in children. For many people, this is the perfect way to go to encourage children to learn how to solve problems without letting them in on it! Yes, because games are fun, the child will not fight you on playing them. Much unlike a lesson plan, this way seems to encourage children to come back to the game time and time again, therefore getting the experiences they need to learn a thing or two.
But, what are these games? What are the options that are out there for your child? There are many games, and although we will only talk about a few here, find ones that will work well with your child. What are his or her likes and dislikes? Sports? Television characters? Perhaps they enjoy space or under water adventures. Search out those games that will intrigue them as well as encourage them to think.
Some to consider include Big Thinkers Kindergarten and the series of Freddi Fish Adventures as well as many other games specifically for children. These are mainly for younger children, but you'll find many more for older children as well. In fact, consider giving your older kids more puzzle related games to help them along this course as well.
When you give your child the gift of being a problem solver, they will work through the situations that happen to them, big and small, without fear of not knowing how to handle them. They will be more likely to do well in the real world then. What's more is that you can feel good about all that time they spend in front of the tube (even though it's the computer not the television!)
Steve is a member of the GrandMatrix team. They provide a broad range of games, puzzles, articles and reviews. Read more articles, download and play the latest PC games for free plus enjoy thousands of user submitted puzzles, quizzes and word games at GrandMatrix Free Game Downloads
Virtue Tennis 3:
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Navigating the aisles of a GameStop video game store in Midtown Manhattan, Bennett Kirschner passed by the latest titles for consoles like Microsoft’s Xbox 360, Sony’s PlayStation 2 and 3, and Nintendo’s runaway hit, the Wii — all lit and displayed like best-selling novels.
Skip to next paragraph
Don Hogan Charles/The New York Times
Bennett Kirschner, a lawyer and computer game player, is among those who shop at GameStop in Manhattan.
Instead, from a less ostentatious corner in the basement, he selected a $40 game that would play more than reasonably well on his three-year-old Dell personal computer. The game is Civilization IV, part of a series of strategy games in which a player, like a god, develops a stone-age culture into a modern one.
“When I was a kid, I used to like Nintendo and used to play on consoles,” said Mr. Kirschner, a 28-year-old lawyer. “But right now I don’t have the time or money to invest in a $400 console and $50 in a game.”
Like other gamers drawn to the PC, however, he said the attraction went beyond convenience and cost. He said computer games seem more sophisticated than console games and offer a greater sense of accomplishment. “It’s not just killing unlimited enemies on a screen,” he said.
Not so long ago, PC titles were the mainstay of video gaming, but they have slumped in recent years, overshadowed by a new generation of game consoles. Now they are showing signs of a comeback.
Most prominent has been the strength of one of the most popular video games ever for PCs, World of Warcraft, a role-playing online adventure game that now has more than eight million subscribers.
But retail sales of other titles are on the rebound as well. PC manufacturers and chipmakers are promoting the game-playing prowess of ever more powerful computers. And Microsoft has inaugurated a program aimed at making PC gaming more attractive, incorporating console-like features and easier online play.
There is also considerable buzz about Enemy Territory: Quake Wars, a long-awaited game due in June from id Software, the creator of the blockbuster hits Doom and Quake in the 1990s.
Anita Frazier, an industry analyst for the NPD Group, a market research firm, noted that in the first two months of 2007, domestic retail sales of PC games reached $203 million, a 48 percent increase over the $136.8 million in the period a year earlier. She noted that these figures do not include revenue generated by PC game sales online, or online subscriptions to play PC games.
“Yes, it does look like a fluke, doesn’t it?” Ms. Frazier said. “Rest assured it’s not.”
She said the bulk of this surge in sales is rooted in the role-playing video game genre that, itself, grew 43 percent over the same period last year. “The robust performance we’re seeing in PC game sales can be tied to several key titles across several genres,” she said, “but we’d be remiss not to address the continued success of World of Warcraft.”
The upsurge comes after some recent reversals. Over all, retail sales of PC-based games in the United States exceeded $970 million in 2006, an increase of about 1 percent of sales the previous year of $953 million, which represented about a 14 percent drop from $1.1 billion in 2004.
By contrast, according to the NPD Group, retail sales for console games in 2006 were $4.8 billion; another $1.7 billion was spent on games for hand-held devices like Sony’s PlayStation Portable.
“I think with three consoles out in the last couple of years, it’s natural to focus on consoles,” said Todd Hollenshead, chief executive of id Software, which was a pioneer in first-person-shooter games for the PC but today makes games for PCs and consoles. “There’s a lot of excitement, a lot of marketing dollars and a lot of hype for consoles.”
In an arena where the console makers market their wares heavily, he said, “we don’t have any champion of the PC game business to step in and leverage those sorts of marketing dollars.”
But that may change with new initiatives by several companies to use PC gaming as a showcase for their technologies and services.
Under the rubric Games for Windows, Microsoft is instituting a number of measures to raise the profile of PC games in retail stores while lowering barriers that have made buying and playing games on computers less attractive.
Last month, it announced that it would soon extend its Xbox Live online gaming and entertainment network to include games played on PCs, a program it is calling Games for Windows — Live.
A personal computer game (also known as a computer game or simply PC game) is a video game played on a personal computer, rather than on a video game console or arcade machine. Computer games have evolved from the simple graphics and gameplay of early titles like Spacewar!, to a wide range of more visually advanced titles, although the computer game market has been declining in the United States since 1999.
A screenshot of the best-selling PC game of all time, The Sims.
A screenshot of the best-selling PC game of all time, The Sims.
PC games are created by one or more game developers, often in conjunction with other specialists (such as game artists) and either published independently or through a third party publisher. They may then be distributed on physical media such as DVDs and CDs, as Internet-downloadable shareware, or through online delivery services such as Direct2Drive and Steam. PC games often require specialised hardware in the user's computer in order to play, such as a specific generation of graphics processing unit or an Internet connection for online play, although these system requirements vary from game to game.
Computer games and game addiction are often the subject of criticism, focusing largely on the influence of objectionable content and prolonged gameplay on minors. The Entertainment Software Association and other groups maintain that parents are responsible for moderating their children's behaviour, although the controversy has prompted attempts to control the sale of certain games in the United States.
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Password for all: swiebertje@projectw
he 2007/08 UEFA Champions League will move a step closer when the draw for the first two qualifying rounds is made on Friday 29 June.
The ceremony will be staged at UEFA headquarters in Nyon, Switzerland from 12.00CET and is to be conducted by David Taylor, UEFA General Secretary, and Michele Centenaro, UEFA head of club competitions. The first qualifying round will be staged over two legs on 17/18 and 24/25 July, with the second qualifying round taking place on 31 July/1 August and 7/8 August. The final list of participants as well as the draw procedure will be confirmed in due course. The final will be staged in Moscow on 21 May 2008.
Media representatives wishing to attend must apply via email to email@example.com prior to midday Thursday 28 June. Due to the number of club representatives expected, only photographers and a restricted number of cameramen will be allowed to attend the draw in the auditorium, with access being granted on a first-come, first-served basis. One-to-one interviews will be granted after the ceremonies. uefa.com will carry live coverage of both this event and the UEFA Cup first qualifying round draw, which takes place from 13.30CET on the same day.
Hamsterball Gold Version 3.10 + ยาแก้ไอ [ 7.22 MB ]
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The best clone of Marble Madness ever, this game won some "Best Downloadable Game" award in 2004. It has been available in RealArcade, on miniclip.com and on shockwave.com; this refers to the stand-alone downloadable game. In this game, you are a hamster in a ball trying to get to the end of increasingly complex and surreal 3D mazes before time runs out. Unlike Super Monkey Ball, the camera doesn't follow you and the courses are a lot more intricate. The resemblance to Marble Madness is very strong, though the music is more upbeat here, there are over twice as many courses, it's way more "shiny" and surreal due to its use of actual 3D and not just perspective, and of course there's a hamster inside your marble.
........... เกมแนว action มุมมองบุคคลที่ 3
ผู้เล่นจะต้องสวมบทเป็น Mike Lowrey และ Marcus Burnett
Microsoft Windows 98/ 98SE/ ME/ 2000/ XP operating system
600 MHz Pentium III processor (800MHz or above recommended)
64 Mb for Windows 98/ 98SE/ ME or 128 Mb for Windows 2000/XP
32MB DirectX 9.0 compatible 3D Hardware Accelerator
16-bit DirectX 9.0 compatible sound card
Approximately 1.2GB of available uncompressed hard drive space
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Ingredients For A Great Game
There are millions of computer games out there on the market, how do you make your game best selling? What features have to be included? I have taken a look on previously best sellers trying to determine what makes a great game.
Set the player in focus
The player wants to be in focus in the game, he or she wants to feel that he can control the outcome of the game. It doesn't have to be easy, or it shouldn't. The harder the game is the better the player will feel when he has completed the game and won.
For example in Sid Meiers Civilization the player is set in focus and can affect the outcome of the game. She knows that it's up to her if she wins or loose. This concept is seen in virtually all best sellers, Doom, Civilization, The Sims, Sim City, Warcraft, Command&Conquer to name a few.
This can also be done in games that are heavily built on a story. For example in several adventure games by Lucas Arts the concept of that the player can control his or her destiny is used frequently. Developers should look out for basing the game too much on what the computer does or other factors.
Never underestimate simplicity; a gamer does not generally like to read hundreds of pages to be able to play a game. Sure advanced features could be included, but still the player should within ten minutes be able to understand what the game is about and how it is played. If the gamer doesn't the game will probably be turned into a dust collector in the basement.
Here the design of the menus and the interface comes in. Avoid having strange controls, like the firing button on F for example. If you were making a 3rd person shooter you would want to use the same set of controls as other games in the sector do.
The menus should be easy to understand, I have reviewed a lot of games were the menus are made out of symbols without any text. This is not recommended since the interpretation of a symbol is highly subjective; try to mix symbols with text.
With action I don't necessarily mean violence. There should however be something happening in the game, and when it happens the player should really notice it. For example killing an enemy in a 3rd person shooter should generate blood, building a police station in Sim City should reduce crime, killing the last enemy in Warcraft should generate victory, ok I guess you got the picture. Perhaps this seems quite basic, and it is, but still some developers don't think in these terms.
Never ever underestimate a game story. If you read any gaming magazine today you notice that there is an awful lot of focus on the graphics. The graphics are important but they mean nothing if the background story sucks. Of course this isn't true if a game is ground breaking. Doom didn't have a very well developed story but still it was ground breaking because people had never seen nothing like it before.
But generally the story is important, sometimes a player wants to feel part of something bigger.
To name a few examples we could start with virtually all role playing games. However don't do the mistake of writing the story too complicated. A simple story or shorter story should work fine as long as the story is good.
Yes well I have to mention it. Graphics serve one purpose as I see it; they enhance the game play and all the other factors I have mentioned. They are important in the sense that they communicate the game to the player. They don't have to be stunning but they should serve a purpose.
A recent example of this is Command&Conquer Generals, the graphics are good, they serve a purpose and they enhance the gaming experience. However the game in question was not that long-lived for various other reasons.
There are several games with bad graphics that are still fun to play for example Warcraft 2 or Sid Meiers old classic, Pirates.
Things that people can relate to
A bestseller game has to include something that the player can relate to in some way. The Sims that is the world's best selling game right now have several factors that people can relate to in real life. However remember that different people relate to different things.
Say that a person just saw a science fiction movie and thinks "I really want to fly a space ship like in that movie", so the person in question starts a search for such a game. This is also one of the reasons the Warcraft series become very popular, the Orcs and other characters in the game people remember from reading Tolkien's book.
Developing a game about solving equations will probably not be a hit since far too few people relate to it. These are the main factors that create a good game, if these factors are followed you will probably have a pretty good game. There are of course other elements that make a difference; marketing is one of them that will be more important as the gaming scene grows.
Daniel Westerstal is the editor of: http://www.uziana.com/ which features many reviews and other PC gaming related content.
Editeur : Activision
Type : Action
Genre: 3D Platformer
Release Date: May 4, 2007 (more)
Players: 1 Player (tech info)
It's real. I can't get it to work though. This game has pretty insane minimum system requirements. I'm running it on vista and think it may be a driver issue more then anything else, but I can't get it to display anything, just blank screen and sound. Here are the specs to save people some time and trouble:
Minimum System Requirements
- 3D hardware accelerator card required:
- 100% DirectX® 9.0c-compliant AGP/PCIe 256 MB onboard memory hardware T&L-capable video card with Shader Model 3.0 support and the latest drivers*
- English version of Microsoft® Windows® 2000/XP/Vista
- Pentium® 4 2.8 GHz or Athlon™ XP 2800+ or higher processor
- 1024 MB of RAM for Windows 2000/XP, 1536 MB of RAM for Windows Vista™
- 6 GB of uncompressed hard disk space (plus 600 MB for the Windows swap file)
- A 100% Windows 2000/XP/Vista-compatible computer system including:
- DirectX 9.0c (Included)
- 100% DirectX 9.0c-compliant true 16-bit sound card and drivers
- 100% Windows 2000/XP/Vista-compatible mouse, keyboard and drivers
- 100% Windows 2000/XP/Vista-compatible 2x speed DVD-ROM drive and drivers
* Supported Chipsets for Windows 2000/XP/Vista:
- NVIDIA® GeForce® 7300 GT 256 MB and better
- ATI® Radeon™ X1300 256 MB and better
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Counter Strike, The Beginner of Broad Band PC Gaming
This is the world of 21st century, the century of technologies. Every thing is fast now a days and as far as the Computers and games are concerned, they are at the top of all. Every one these days like playing games and some of them love it. Well few years ago PC gaming was not so advance and usually was single user based and if any one wanted to play with any other player then one must have an extra input or any compatible playing device .
An era of new technology began after the entrance of Network gaming or Multiplayer gaming which revolutionized the PC gaming world.
The term of multiplayer gaming was that from now on if a person wants to play a certain game with any other person the he can easily connect to the other person's computer using broad band internet connection .
Usually before the arrival of Broad Band, games were played thorough Modem. This was perfect in those days as the games were not too heavy and only few packets of data are sent and received. However over the years this scene has changed greatly.
SWITCHING TO BROADBAND:
Now a days multiplayer games send and receive more data and therefore need faster protocol for sending and receiving data items. Amongst those of course is COUNTER STRIKE.
Few years ago when there was no concept of Broad Band, one would really be able to get anything faster than the ISDN connection. But today as compared to the past we have much greater availability and much greater broad band technology like DSL and Cable Modem as compare to normal dialup modem. So PC gaming has become very much advance and high quality games can be played at a very high speeds. Counter Strike is the most popular multiplayer game using Broad Band Connection. THE GAME :
Without any doubt it is the most popular game played over the years and is the modification of half life developed by Valve. It is FPS (First Person Shooter) type game and is totally action packed. The game is divided into two teams The Terrorist Forces and The Counter Terrorist Forces. The game is played on some Maps which have different locations and objectives. According to these Maps the Counter Terrorists and the Terrorist Forces assassinate/ Escapes, Hostages/ Rescues and diffuse bomb etc..
WEAPONS AND OTHER EQUIPMENTS:
Weapons armors and other equipment are very important parts of the game. There is a wide variety of different equipments like night vision, hand grenades and other pistols and guns. The player have to buy those stuff. In order to buy ammos and other equipments, player must be in a shopping cart area and more importantly have funds in his account.
There are a lot of small and big, simple and advance equipments available in Counter Strike pistols and sub machine guns are the main features of the game. Each Weapon is different from other. Thus all the Weapons and equipment gives a realistic touch to the game. Money management is one of the most important part of the game. Therefore by buying a particular equipment or weapon and using at the time when it is needed will take the player at the top of the game without any involvement of difficulty.
PLAYING THE GAME:
As there are two teams i-e Counter Terrorists and Terrorists. The player has option of either joining either of the team. A server is created by any player usually by the host and every player must join that server in order to play the game.
The Counter Terrorist look to eliminate the Terrorists completely or fulfill the map objectives while the Terrorist forces look to completely destroy the Counter Terrorists. Thus different Map have different challenges and strategies for each team.
When a player dies he is unable to continue playing until the whole round ends until the ending of the round the player enters a spectator mode which they are free to roam around throughout the map and check out all the remaining actions.
It can be concluded in a way that Counter Strike will always have this privilege that it is the starter of the prefect broad band PC gaming which will lead to revolutionize the PC gaming world.
I m Fahad Ahmed Bashir the student of Software Engineering in department of computer science karachi university.
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Part 2 > http://www.mediafire.com/?9itwyywtjoy
Downloadable Game Review: Diner Dash
Playvue.com Editor's Rating: 8.0
Diner Dash brings us the story of Flo, an office lackey fed up with the monotonous, unchanging pressures of everyday life and work in the big city. Thus she hucks everything out the window and runs off to find something better to do with her life. As it turns out, that is starting a restaurant chain in suburban America.
We are taken right into her quest as a restaurateur as Flo herself; an energetic, enthusiastic owner who fulfills every role from hostess to server, bartender and busboy (thankfully, cooking is provided by a overworked dark figure behind the counter).
Beginning with her very first diner, and ending with an upscale surf and turf joint, we take on Flo's every activity; seating her guests, handing out menu's, delivering breadsticks, taking and delivering orders (not to mention cocktails), clearing tables, and seating the next guests. All this in the pursuit of money with which to improve her existing restaurants or even open up a new one!
The navigation is easy enough to pick up on the first try; it's point and click (click on a dirty table, she runs over and clears it, click on table awaiting their food, she delivers it from the counter). This does get quite challenging in the later levels where it becomes necessary to click on other activities while Flo is executing the current one (the game creates a queue of activities which Flo will execute one by one until they are complete).
Ease of Use
In terms of ease of use, this game is fantastic. I wasn't surprised when I was able to pick it up rather quickly, however I was surprised when my grandmother was flying through at a faster pace then I managed to muster. While easy to get going, it does require a master's touch to reach the highest scores at the end of the levels where constant motion is a must. But this just adds to the playability, and is a welcome change to contemporary games which prove easy to complete with no added challenges.
I found myself wanting to complete this game all the way through the first time I played it; which would worry me as to whether the game would hold my interest a week or even a month later. However, these worries are relieved with the Endless Shift feature: a score building endless level which "keeps 'em comin'" and provides extras like super ovens, bobcat-fast tennis shoes, and a super podium 3000 to help you along the way.
Full Version Features
The free trial includes unrestricted access and allows you 60 minutes of play; which just got me started. The full version includes 40+ levels of gameplay, 4 different chains, 5 different types of customers, two modes of play (Career and Endless Shift) and high score tracking. At only 10MB, it's not a hard drive buster, nor will it clog up your dialup line for too long. And at $19.99 its not a wallet buster either: cheap enough to warrant casual play throughout the year.
* Appeals to the rest of us (non-hardcore teen gamers)
* High repeat playability
* Easy to use, navigate
* No multiple player support
* Little high score competition (score posting available on publisher's website)
A busy restaurateur provides a nice change of pace to card and puzzle games for those of us who aren't interested in shooting up aliens, goblins, or terrorists for 12 hours on end. Definitely high repeat playability, even after beating the Career portion of the game. Low price and download size are a real plus. Lacks in competition and multiple player support, however this only matters if you're interested in such things. One of my top 10 games of the year.
Storyline: 8 Ease of Use: 9 Playability: 7
* Publisher: PlayFirst
* Full Version Price: $19.99
* Download: 10 MB
* Windows 98/2000/Me/XP
* Processor: PIII 600 MHz
* 128 MB RAM
* Free hard drive space: 12MB
* Video Card
* Sound Card
This work is licensed under a Creative Commons Attribution-NoDerivs 2.5 License.
Download/More Info: http://www.playvue.com/pv/downloadablegames/casual/dinerdash/
Keith Blake is a Featured Editor at Playvue.com, an up-and-coming online games website specialing in providing online games, game downloads, and multiplayer games in a rich, immersive, one-of-a-kind environment.
-ระบบปฏิบัติการ Windows XP Service Pack 2 (รุ่น 32Bit เท่านั้น)
หรือ Windows 2000 Professional Service Pack 4
-ซีพียู Intel Pentium 4 (หรือเทียบเท่า) ที่ความเร็ว 1.7GHz ขึ้นไป
-การ์ดแสดงผลที่มีหน่วยความจำอย่างน้อย 64MB ที่สนับสนุน
DirectX 9.0c (NVIDIA Geforce4 Ti/ATI Radeon 8500 ขึ้นไป)
-ซาวด์การ์ดที่สนับสนุน Direct X
-พื้นที่ว่างบนฮาร์ดดิสก์ 5.3 GB
-ไดร์ฟดีวีดีความเร็ว 8X ขึ้นไป
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NO-CD Need For Speed CarBon Thai
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วิธีลง : เปิดไฟล์แล้วแตกไฟล์ไปไว้ที่ไหนก็ได้จากนั้นให้ Cut ไฟล์พวกนั้นไปลงทับของเดิมในโฟลเดอร์ของเกม
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Carbon English-Thai Patch
http://www.uploadtoday.com/savefile.php … a38d6b5cae
ลงได้เฉพาะ Need for Speed Carbon V.English เท่านั้น
- Patchนี้ได้ใส่Crack no-cd(Thai)ไว้แล้ว เล่นได้เลย แต่ถ้ามีbugจากcrack ผมได้ใส่ตัวต้นฉบับexe
อยู่ใน ไดร์เกม/originalexe (ใช้ Daemon Tool+sd4hide+mini image เล่น(ไว้มาอัพให้ภายหลัง)
- เมื่อลงpatchแล้วคุณสามารถสลับระหว่างภาษาไทย-อังกฤษได้ โดยดับเเบิ้ลคลิก.reg อยู่ใน ไดร์เกม/Thai-Eng
-*คุณสามารถเล่นภาษาอังกฤษมีsubอังกฤษได้โดย ลงpatchแล้วไปไดร์เกม/Thai-Eng เปลี่ยนกลับเป็นภาษาอังกฤษ*
How To Save Time, Energy, and Money by Renting Your DVDs and Games Online
As a bit of a movie buff I recently discovered that the best way to rent movies and games these days is online using one of the Online DVD and Game Rental Services.
If you're into renting movies or games these services simply can't be beat for their time saving convenience and value.
The two biggest and probably most well known services are Netflix and Blockbuster.
Though they both work essentially the same way Netflix seems to be the largest of the online DVD rental services. Currently boasting over 3 million members.
For a very reasonable monthly fee I believe either one of these services will more than meet your DVD and Game Renting needs.
Some of the great benefits offered include:
- No late fees. Just do the math on this one alone and I think you'll see the value of using either one of these online services.
- Over 40,000 Movie Titles to choose from. Everything from the newest of the new releases to all of the classics.
- Free shipping both ways. To you and also on the return.
- Speaking of shipping, how about very fast delivery directly to your door. I get my movies within 1 or 2 business days.
- No long term contracts required. You'll like this one because you're free to cancel your membership anytime you choose.
- You get to keep each DVD or Game as long as you like. This is good because you have the freedom to watch your movies at your own pace. No more feeling like you have to watch it because it's due back on a certain date.
- For a very reasonable monthly fee you can rent up to 3 DVDs at a time as often as you like.
Both of these top tier service providers have done a great job of keeping the process simple. You simply sign up providing very basic information and make a list of the movies you want to see. Your movies will then begin to arrive postage paid in your mailbox in one or two business days. Like I said, crazy simple!
Once your movies arrive you have the opportunity to watch them at your leisure.
I don't know about you but too often I would end up paying more in late fees than I did for the actual movie. And when renting from my local store there just never seemed to be a good time to take them back.
These two major issues are completely gone when renting online.
Neither Netflix or Blockbuster charges a late fee of any kind. For me that alone makes renting online superior to the old way.
It gets even better though. When you're ready to send your DVDs and/or Games back you simply drop them into the pre-paid envelope you received with your delivery and mail them back.
As you may have gathered I'm sold on Online DVD Rental.
As long as the rental service providers keep things simple, as they certainly have so far, if you rent movies or games at all I don't see where there is anything not to like about this new way of renting them online.
You can try Blockbuster Online free now by going to Blockbuster-DVD-Rental.com
Clyde Dennis, a.k.a. "Mr. How-To", is Editor at EASYHow-To Publications and has been contributing articles that help people make their lives better since 1999. At his web site, The "How To" Library, you'll find a collection of the latest How To Articles, Tips and Tools to help you get things done. For more information visit The How To Library @ EASYHow-To.com
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Xbox vs. PS2 Game Consoles
There has been a great deal of discussion regarding the two most popular gaming consoles currently on the market: Playstation 2 (PS2) and Xbox. PS2 is a Sony product, while Xbox is owned by the software giant Microsoft. Many different people have worked with these gaming systems inside and out, attempting to determine which system provides the best performance for your hard-earned gaming dollar. Here we take a look at each gaming system and compare the specs and performance of each. We will attempt to answer that age-old question: which is the better gaming system, Xbox or PS2?
You can take a look at a table comparing hardware specs here.
There are many specs in addition to the ones listed above, but these should give you some idea of just how close these two game consoles really are. If you are looking for pure processing power and graphics capabilities, the Xbox appears to have a slight advantage. In addition, its computer-like features, such as a built-in hard drive are nice to have. With the PS2 you must purchase a memory card if you run out of storage room. When comparing raw power and extra features, the Xbox wins - but you have to keep in mind that the PS2 was released first, and there are additional things to consider besides system specs.
What about Multi-player Capabilities?
Both the Xbox and PS2 have multi-player capability. You can hook up a series of both consoles so that you and your friends can play games together at the same time. The Xbox may be connected using a home LAN system, much like your home computers (here's another example of how the Xbox is more like a specialized gaming computer). The PS2 may be connected using a link cable, not a LAN. This system may be cost prohibitive for some gamers, since you have to own multiple consoles, seperate TVs for each, and several copies of the same game (yep, that's expensive).
Of course, you can always ditch the local network and play through the internet. Bboth PS2 and Xbox allow you to play online against a random assortment of opponents. Xbox uses Xbox live, a fairly well supported online gaming network. PS2's network is not as popular as Xbox Llive, but it works fairly well all the same. If you are really into multi-player, it seems that Xbox is probably the best console for you.
Xbox Games vs. PS2 Games
When deciding which of these two game consoles is best for you, you should certainly take into consideration what types of games each offers, and which games you are most interested in playing. PS2, having been around a little while longer, tends to have the larger game library, but Xbox is not terribly far behind. In addition, Xbox tends to produce games geared more towards adults than children. The graphics seen on the new Xbox games are also clearly a step ahead of PS2 graphics. There is, however, nearly a PS2 game for everyone, and there are lot of PS2 games geared towards teenagers. If you are looking for games for kids, the Nintendo Gamecube may actually be a better choice than either of these two - and it's cheaper.
Some other things you may want to consider when comparing PS2 and Xbox is the controller provided by each. These may not seem like a big factor at first glance, but people usually prefer one type of controller over the other. The Xbox controllers tend to be slightly larger than PS2, mainly because Xbox is designed with older gamers in mind. You can always buy a converter in order to get one game console controller to work with another.
As far as price goes, PS2 has typically been cheaper than Xbox. As of the time of this writing (Dec. 2004), PS2 retails for about $150 and Xbox $100. Game prices are very similar for both game systems, with most new games costing about $30 - $50.
The bottom line is, PS2 is a little older than the Xbox, and is geared for a younger gaming crowd. If you are buying this console for a teenager, the PS2 may actually be your best bet - they have more games, the console is cheaper, and the games are more appropriate for that age group. The Xbox is a little more expensive, has fewer games, but it out-performs PS2 and has more adult-oriented games.
Bradley James is a senior editor for http://www.scinet.cc, a consumer electronics review website. You can find more information about Xbox vs. PS2 at: http://www.scinet.cc/articles/xbox-vs-ps2/xbox-ps2.html
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Theories Behind Magic Trinkets in Video Game and Virtual Reality
In Gaming we deal between Simulation, Augmented Reality, Fantasy and Virtual Reality. The best fantasy has some reality basis behind it. Trun your mind on for a second and let me explain.
Having studied the ancient art and cultures and myths of ancient civilizations we know that many groups of our ancestors and other genetic chains of members of our species often associated charms, trinkets and tools as sacred and possessing powers. Think of all the mythology out there with Brass Necklaces, Gold, Copper Artifacts and plates laced with metallic substances. Even gold plating and famous story of the singing of The Excalibur. Now then areas where meteorites hit the Earth and we know every 10,000 or more years we have a big strike and every 100,000 years we have a huge strike and every 1 million years we have climatic change or Extinction event.
Now then often these meteors hit and displace rock and melt minerals and alloys under the ground. In many areas there are copper, zinc, iron, gold, silver under the ground. If a meteorite hits is likely to melt local metal as it explodes on impact sending debris for 10-100 miles, this metal is coated and combined so to speak with the electromagnetic energy from the meteor through intense heat transfer and exchange. The metal alloy is then coated with an electromagnetic signature. This would appear rather incredible and magical to a member of an ancient society. It would also have real changes to the person and there own electromagnetic brain waves. We know this because we are currently studying the electromagnetic pulse in different levels and frequencies on the human brain to increase acuity, special cognitive ability, fatigue control in different parts of the brain. You may wish to read this issue of Scientific American for more information.
This is merely one article and I would recommend the entire issue to understand some of my other hypothesis. Now then we are using this for pilots to over come massive amounts of visual input from night vision and HUD ? Heads Up Diplay units in combat and in simulators during training. Currently DARPA is testing these and many other scenarios of which I totally am in favor of because the benefits of mankind are immense. This field of study is called TMS-Transcranial Magnetic Stimulation. It's real and it appears to work by sending tiny impulses into specific areas of the brain. Now then by using a wire coil in the helmet of a pilot they can send small minute magnetic pulses into the brain.
Well a necklace or special piece of art made from a piece of copper collected from a nearby village where a meteorite hit a million years ago would do the exact same thing. And make that particular individual smarter. And give them a superior edge over the rest of the population, if all Indian or ancient cultures used this along with the witch doctors then in fact you would have magical powers. You see? Have we forgotten more than we have learned as a species? I submit to you that we have.
Today we travel to Mars, yesterday the moon, but for 160,000 years of upright walking on the planet, much was learned in medicine, electro-magnetic, stellar navigation, calendar making, etc. Interesting no doubt. Many have asked why on Earth I had to pay $560.00 for a physics class that used a textbook with only two pages on electro-magnetic energy? I want my money back. Typically education and professional PhD people hold themselves out as experts. When we challenge the experts such as Einstein asked us to do, they lock us out. Afraid to imagine, dream, think and try. We must press on, the human race and the continuance of this species clearly depends on it.
Eventually the truth comes out and people say wow, look? Yes, no kidding, very interesting, but it took how many years to get back the theories and basic ideas of over 200 years ago, with what was then modern science and although the ancient cultures did not fully understand how it worked they were aware of its power (my theory). And to that thought, let me pose one other, Have we not forgotten more than we have ever learned? Hmmm?
And today as we attempt to connect the Organic Computer Brain of Humans, we find a few difficulties, beyond the electro-magnetic innovations and research needed. I believe this to be an excellent idea and interesting topic. Seeing as the interface betweens human beings and computers is merely a few years away and will be available to the public on a pretty routine basis soon. Certainly not more than two decades as Chimpanzees are no controlling items on a computer screen by mere thought. Check out the DELL Catalog in February 2010 for more information. For now we have available these things:
Let us take places like the Meteor Crater in AZ and nearby copper mines in Flagstaff now defunct and the areas near the Sedona Valley said to have magical powers, which if you have been there, you might have felt different for a spell and simply wondered why or if that happened to be what everyone else is trying to explain.
Is it possible that a piece of that meteorite hit a body of water and sunk itself beneath what is now a covered over dry bed of an ancient lake? And yet it still emits a different radio frequency or electro-magnetic impulses which are pleasing to the human brain or assist the human brain in higher cognitive or different brain patterns producing what science is sure to pass off as silly phenomena and label the residents crack pots? Well the people at the Internet Café in Sedona, AZ and others who have been involved in the Holistic Universe theories believe, why? Why so many people including the Indians of the valley previously.
Indian cultures and ancient cultures discuss magical powers of their art, and if their art was made with magnetized alloys collected from above ground scavenging then in fact these magical powers as far as they are concerned are quite real. Well even today as we learn that electromagnetic waves are able to heal, enlighten, take the brain waves to a different state of mind. The current scientists are working on ways to use electromagnetic waves to cure cancer, Alzheimer's, and a host of other degenerative diseases.
Perhaps the Egyptians believed that the gold plated tombs and use of gold would hold in such powers of electro-magnetic energy for some reason. Thus hold in the healing capabilities or what they believed to be magic or of the gods.
Whatever the case maybe we have seen higher cultures early on nearby areas of known meteor strikes of sizeable proportions. Why is this? Did these cultures benefit from these events or settle upon such land where meteors had hit the Earth millions of years prior but left their electro-magnetic mark. Did such events help species of all types on this planet evolve faster, better or stronger? How much did modern man benefit from living in these regions?
We hope this ice-breaker has gotten the jucies flowing as to why the magic trinkets often seen in computer games make a lot of sense. Items with magical powers do have some reality basis.
"Lance Winslow" - If you have innovative thoughts and unique perspectives, come think with Lance; www.WorldThinkTank.net/wttbbs
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ชื่อเกมAscension To The Throne
New Helicopter Design for Your Video War Games
Using Underbelly Cone with Slots Facing Up On a Helicopter to Increase Payload and Liftoff Force. Picture a helicopter model sitting on top of a funnel. The edges of the bottom of the funnel on the table has an additional lip on it which raps around the edges with a little space between it. At the rotor blades force air under the helicopter into the ground cushion below they are forces into the inside of the cone. As the pressure build under it, it forces all that energy to the helicopters C.G. (Center of gravity). This continues as the helicopter lifts up.
It will cost us about $10,000 to build a prototype of this concept. Using a RC helicopter like one of these. Which will be a smaller model of an existing helicopter. We also plan to use some of the most recent micro helicopter technology as practice versions. We figure a micro version will cost us about $15,000 or less to perfect. RC Type Prototype platform to start tests prior to wind tunnel to prove concept:
Micro-MAV Helicopter Platform starting point:
Unfolded Cone Wing Shape:
Once the aircraft is off the ground, which requires a lot of thrust, the cone unhooks itself and spreads out into the shape of a wing similar shape to a bat. To show you the shape of the wing. Do this: Take a piece of paper and make a circle on it, six inches in diameter. Now cut that circle out. Then pick the center and make a dot, then make one cut into the center. Now fold the circle into itself to make a Yarmulke. Now fold it into a cone. This is the cone we will use. Now unfold it to the original circle. Now make another cut to the center exactly opposite of the first cut. But do not cut it all the way thru, leave half and inch to keep the circle from becoming two halves. Now fold the circle the other way but keep it flat, this is the shape the cone will become in flight. A bat shaped wing. With a little anhedral bowed into the leading edge as it sits under the helicopter.
The manufactured shape of the underbelly cone will actually be the shape of a wing, but hydraulics will fold it into the shape of a cone after landing. The wing will be used to slow decent and also to help with softer landings by adding to the ground cushion while landing.
The cone can pivot at the C.G., which can also help as the transition is made from hover to forward momentum as the collective is pulled up. Since the top of the cone pivots on the bottom of the helicopter the angle of attack in the wing configuration will also be adjustable. During rapid decent the inherent manufactured material will also be somewhat folded so the wings will curl down and will mimic wing tips of a "Swift" bird for high-speed dives. The swift can dive at up to 217 mph.
Now then as it comes in for landing the wing is used as a barrier to trap air underneath for an air cushion, for trouble free landings.
The micro helicopter could be enough to transport a hamster or mouse, even with the small six-inch rotor blades and six-inch wing when extended. We are currently making pictures, artist renderings and a design. There are many uses for this micro helicopter concept for MAV style surveillance and nano or insect size MAVs.
On the larger model helicopters and actual full size human version units, the cusp of the cones slats will act like slots or slats do on Short Take Off and Landing STOL Aircraft. This concept makes a lot of sense for many reasons, we still are working through the types of materials to be used, strengths and manufactured material concepts to provide for rigid shape while flying, but bendable for cone structure yet, strong enough to support the weight of the helicopter. Luckily the vertical strength of the cone can be manufactured as the primary objective, yet the unbent material can be flexible for the wing configuration. Many choice to look at.
"Lance Winslow" - If you have innovative thoughts and unique perspectives, come think with Lance; www.WorldThinkTank.net/wttbbs
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Increasing Rates of Climb in Fighter Aircraft Like the New Joint force Strike Fighter
We know from studying aircraft like the F-8 Crusader, in which my dad had the fortunate to fly while in the US Navy stationed in Puerto Rico, that when the wind was tilted upward on the aircraft that it had a lower takeoff speed and much higher initial rates of climb. At which point the wing came back to position and it was a pencil shaped rocket with wings. Now then let us take the newest discoveries in wind tunnels about life, weight, thrust and drag. We know that the reletive wind pushing on the bottom of the wings forces the aircraft up.
Well then if you have a thruster forced on top of the wing at the center of gravity with the exhaust forced outward, pushing on the aircraft while the aircraft is positioned in a climb. This aircraft will therefore be put in a situation where the it is forced into the relative wind faster and faster and that wind deflected off the bottom of the wing would force the aircraft upward at an incredible rate of climb without significantly using up any more fuel than a standard climb out. The rate of climb will be much faster and the angle of climb very substantial.
I bring this up as we discuss some of the NASA lifting bodies and other designs to fly into orbit or for trans-oceanic flights using the upper atmosphere or space to reduce the friction and increase the speed to hypersonic levels. We are doing similar things on the Strike Fighter, but those nozzels are faced down for vertical landing and take off or extremely controlled and fast STOL. If the wings can hold the increased stress from the bottom of the aircraft against reletive wind. Now then you can try this on a skateboard. Carrry a 4 X 8 sheet of plywood and when going down a hill tilt the plywood to a 45 degree angle and you will leave the ground like a kite. If we have nozzel and directional thrust why not try it at the center of gravity on top of the wing forcing the exhaust outward and back wards at the same angle of incidence to a horizontal plane.
You actually do not even need to test this in a wind tunnel, because we already know this will work. If you look at the chracteristics of the Concorde where the nose faces forward and air is forced under the wings you can see the increased efficient use of the airfoil. The increased leverage from the ram air under the wing is more than the total combined forces of lift from the differences between low and high pressure as the air makes it back to the trailing edge of the wing. Just some thoughts on increasing the flying characteristics of jet aircraft and directional thrust aircraft to maximize all known characteristics of flight.
"Lance Winslow" - If you have innovative thoughts and unique perspectives, come think with Lance; www.WorldThinkTank.net/wttbbs
สินค้าแฟชั่นน่าซื้อน่าใช้สำหรับซิมส์ของคุณ จาก H&M*
ผู้จำหน่ายสินค้าแฟชั่นจากยุโรปที่กำลังโด่งดังในอเมริกาด้วยแฟชั่นที่เป็นผู้นำเทรนด์ กำลังจะมาสู่เกม The Sims 2! ซิมส์ของคุณสามารถเลือกซื้อเลือกใส่เสื้อผ้าชายและหญิง ตั้งแต่ ชุดกระโปรง, กางเกงยีนส์, และชุดอื่นๆ พร้อมด้วยเครื่องประดับ – ทั้งหมดเปี่ยมด้วยสีสรรค์จากการออกแบบของ H&M นอกจากนี้คุณยังสามารถออกแบบร้าน H&M ของคุณเองด้วยเครื่องตกแต่งร้าน เช่น หุ่น, ราวแขวนเสื้อผ้า, เครื่องเก็บเงิน, และห้องลองชุด จากนั้นซิมส์ของคุณสามารถแสดงสายผลิตภัณฑ์แฟชั่นใหม่ของพวกเขาได้โดยการจัดงานแสดงแฟชั่น พร้อมด้วยแคทวอล์คสำหรับเดินแบบ อัพเดทเครื่องแต่งกายซิมส์ของคุณ, ออกแบบร้าน H&M ที่สนุกและอินเทรนด์, และให้พวกเขาก้าวไปบนทางเดินแห่งแฟชั่น
*Requires The Sims 2, The Sims 2 Special DVD Edition, or The Sims 2 Holiday Edition to play
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http://www.upload.th.la/download.php?id=EE67B6224 - Part 09
http://www.upload.th.la/download.php?id=48E9F53E8 - Part 10
http://www.upload.th.la/download.php?id=2DBC28307 - Part 11
http://www.upload.th.la/download.php?id=CE8DF8E77 - Part 12
http://www.upload.th.la/download.php?id=4F59079C3 - Part 13
http://www.upload.th.la/download.php?id=FBBDB62B7 - Part 14
http://www.upload.th.la/download.php?id=6D9A59207 - Part 15
http://www.upload.th.la/download.php?id=58989AEC8 - Part 16
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Reviving Old Computer Games
Remember the good old days of gaming, when there were only 5 pixels in the protagonist and your imagination could turn them into a heroic figure of Schwarzenegger proportions? When the enemies and the heroes were distinguished by colour and you only needed one button on the joystick? Well times have changed and technology has moved on. Pulling my old Commodore 64 or Atari out of the back of the cupboard and setting them up often takes more time than the nostalgic pang lasts. I've also noticed that some of my old disks are starting to age and become corrupted. Enter the Internet.
The wonderfully technologically gifted and giving Internet populace is out in force in their attempts to preserve the older side of gaming. Remakes and Emulators for almost any old machine can be found around the Internet. Emulators act as a layer between old software and new hardware allowing modern PCs to run programs that such hardware was never meant to see. Commodore 64, Amiga, NES, Master System, Arcade Machines and more have all been emulated and the necessary programs placed online for download, usually for free.
Emulation is not a new idea. I had a hardware emulator for the VIC20 that plugged into the back of my Commodore 64 and allowed the use of the older VIC20 cartridges with the new hardware (I never actually owned a VIC20 or any programs for it but that's another issue). Emulator popularity has been fading in and out for many years, only coming into many people's attention with the release of Bleem!, a Playstation emulator for PC that was released while the PSOne still held a dominant share of the video game market. Bleemcast (a Playstation emulator for the Sega Dreamcast) soon followed causing one of the more interesting video game legal battles as Sony fought to have the emulator shut down. However, the emulators have a strong following and very active user base.
Emulators are easy to find and download. Simply search for the system you want and add the word emulator to the end (e.g. "SNES Emulator") and you'll probably come up with a lot of hits. Be slightly wary as some emulator sites will either be false links or may contain pornographic ads. Setting the emulators up to run is usually fairly straightforward and there's a fair chance that you'll be able to find some documentation and help. Some of the newer systems require a BIOS image to be installed with the emulator. This is to get around the legal issues raised by Sony in the Bleem! legal battles by requiring you to be in possession of a Playstation BIOS (and hence, presumably, a Playstation) in order to play the games on your computer. Making a BIOS image to load into your computer will most likely be beyond your technical expertise, but a quick check of your console's case will reveal the file you need to get and then it's as simple as searching the internet for a BIOS image that matches the BIOS you already own.
Of interest are the PC emulators now available. Windows no longer has very good support for older DOS-based games so there are a few emulators out there now to emulate the DOS environment. DOSBox (http://dosbox.sourceforge.net/) is probably the best known of the crop. There are also game-specific emulators such as ScummVM (www.scummvm.org) or DOOM Legacy (http://legacy.newdoom.com/) that focus specifically on certain games and hence are able to improve the experience for those particular titles.
Once you have yourself an emulator you'll need to get yourself some programs to run with it. These programs are called 'ROMs' and are images of the original storage device that the program came on (be it a cartridge, tape, floppy or other). The process of creating a ROM is probably far too technical for the vast majority of computer users so you're probably going to have to find a 'backup' from somewhere to download. This is where the venture gets slightly foggy. Basically the deal is that you can only have a program ROM if you own the original program. So if you have boxes of old Amiga disks, NES cartridges, or other old gaming programs stored away somewhere, you're in luck, otherwise you're treading on legally shifty ground. While it can easily be argued that the downloading of a 1987 computer game is of no real consequence to the company that has in all likelihood closed down, copyright doesn't actually expire for 50 years and computer games just haven't been around that long.
Online 'emulation' is a new area now being explored. The idea is that you simply play the game in your browser through a Java applet or Flash application. These might not always strictly be emulated programs but many remakes are feature perfect with the originals. The graphics, sounds, and game play remain intact. One excellent place to look for online games is Every Video Game (http://www.everyvideogame.com). While the site does not in fact contain 'every video game' it does have a very large list of old games from the arcades, GameBoy, NES, and Master System all playable through your browser. Many remakes can also be found at Shockwave's site (http://www.shockwave.com/sw/actiongames/arcade_classics/).
Some of the old games have even been remade and updated for this modern world we now live in. Try doing a search for remakes of a game title you particularly enjoyed and you may be surprised at what you find. There are games that have been updated to be 3D, such as some old favourites of mine: Pac man (http://www.caiman.us/scripts/fw/f1292.html) and Barbarian (http://www.dgdevteam.tk/), and while these might not always be brilliant games or remakes in their own right, the thought and effort put in often leads to an enjoyable diversion. There are also more traditional versions of games that have just updated the code as well as possibly the graphics so that they can still be run.
So if you're feeling nostalgic or just can't get the hang of these new-fangled games that require you to push fifty buttons in a precise configuration just to jump, you may like to check out the emulation and remake scene. It's surprisingly entertaining to go back in time to when games were simple yet fun.
Daniel Punch M6.Net Web Helpers http://www.m6.net